In: Advances in Neural Information Processing Systems, pp. Goodfellow, I., et al.: Generative adversarial nets. 22(10), 1345–1359 (2009)įei-Fei, L.: ImageNet: crowdsourcing, benchmarking and other cool things. Pan, S.J., Yang, Q.: A survey on transfer learning. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. Szegedy, C., et al.: Going deeper with convolutions. In: Phung, D., Tseng, V.S., Webb, G.I., Ho, B., Ganji, M., Rashidi, L. Zhu, X., Liu, Y., Li, J., Wan, T., Qin, Z.: Emotion classification with data augmentation using generative adversarial networks. Nordlöf, J.: Comparative Analysis of Models for Real-Time Pattern Recognition (2014) In: 2nd International Conference on Multimedia Analysis and Pattern Recognition (2019) Nguyen, M.-T., Schweyer, A.-V., Le, T.-L., Tran, T.-H., Vu, H.: Preliminary results on ancient cham character recognition from cham inscription images. Kesiman, M., et al.: Benchmarking of document image analysis tasks for palm leaf manuscripts from Southeast Asia. In: Bulletin de l’Ecole française d’Extrême-Orient, vol. Schweyer, A.-V.: Chronologie des inscriptions publiées du Campā. Griffith, A., Lepoutre, A., Southworth, W.A., Thanh, P.: The Inscriptions of Campa at the Museum of Cham Sculpture in Da Nang. Takahashi, K., Takahashi, S., Cui, Y., Hashimoto, M.: Remarks on computational facial expression recognition from HOG features using quaternion multi-layer neural network. In: Intelligent Transportation Systems, vol. Junior, O.L., Delgado, D., Gonçalves, V., Nun, U.: Trainable classifier-fusion schemes: an application to pedestrian detection. In: IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR), vol. 2003 (2003)ĭalal, N., Triggs, B.: Histograms of oriented gradients for human detection. Simard, P.Y., Steinkraus, D., Platt, J.C.: Best practices for convolutional neural networks applied to visual document analysis. ![]() In: Proceedings of the 10th International Conference on Document Analysis and Recognition, pp. Leung, K.C., Leung, C.H.: Recognition of handwritten Chinese characters by combining regularization, fisher’s discriminant and distorted sample generation. Xu, N., Wang, W., Qu, X.: On-line sample generation for in-air written Chinese character recognition based on leap motion controller. Perez, L., Wang, J.: The effectiveness of data augmentation in image classification using deep learning. ![]() ![]() In: Proceedings of the 4th International Workshop on Historical Document Imaging and Processing, pp. Valy, D., Verleysen, M., Chhun, S., Burie, J.C.: A new Khmer Palm leaf manuscript dataset for document analysis and recognition: SleukRith set. Experiments on both the raw test set and its denoised version show very promising results ( \(64.4\%\) and \(88.5\%\) of F1-score on two test sets respectively). Therefore, we use a simple transfer learning procedure which inherits knowledge from similar or of the same family language. ![]() Second, even with the augmented dataset, the fact of training a deep model from scratch could be very long and sometimes cannot meet a good local minimum. Therefore, some data augmentation techniques will be evaluated and investigated to increase the number and variation of samples in the dataset. Firstly, the current pre-built dataset is still small which is usually a main drawback for deep learning based methods. The aim of this paper is to extend that earlier research to work on noising data. We adapted some automatic recognition methods and conducted experiments on the manually denoised dataset. In our previous work, we have built the first dataset of champ inscription images, manually segmented them in glyphs and annotated by an ancient Cham expert. To conserve Cham heritage as well as to make them widely accessible and readable by users, digitization and recognition of ancient Cham glyphs become necessary. Unfortunately, these inscriptions are being abrasive by the time. Ancient Cham glyphs have mostly appeared in inscriptions on stones at some museums in Vietnam.
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![]() 2007 saw the appointment of a new editor-in-chief, Tony Chambers, a self-styled "visual journalist". He stayed on as editorial director until 2002. Brûlé sold the magazine to Time Warner in 1997. The magazine was launched in 1996 by Canadian journalist Tyler Brûlé and Austrian journalist Alexander Geringer, in London, UK. Wallpaper* is an IPC Media magazine focusing on design, fashion, travel, design, entertainment, and media. A single pattern can be issued in several different colorways. The number of times the pattern repeats horizontally across a roll does not matter for this purpose. In the case of large complex patterns of images this is normally achieved by starting the second piece halfway into the length of the repeat, so that if the pattern going down the roll repeats after 24 inches the next piece sideways is cut from the roll to begin 12 inches down the pattern from the first. Patterned wallpapers are designed so that the pattern "repeats", and thus pieces cut from the same roll can be hung next to each other so as to continue the pattern without it being easy to see where the join between two pieces occurs. Wallpaper is made in long rolls, which are hung vertically on a wall. Wallpaper printing techniques include surface printing, gravure printing, silk screen-printing, rotary printing, and digital printing. Wallpapers can come plain as "lining paper" (so that it can be painted or used to help cover uneven surfaces and minor wall defects thus giving a better surface), textured (such as Anaglypta), with a regular repeating pattern design, or, much less commonly today, with a single non-repeating large design carried over a set of sheets. It is usually sold in rolls and is put onto a wall using wallpaper paste. Wallpaper is a kind of material used to cover and decorate the interior walls of homes, offices, cafes, government buildings, museums, post offices, and other buildings it is one aspect of interior decoration. Wallpaper images are usually copyrighted as many other digital images found on the Internet, and as such, most websites collecting and sharing wallpapers, as well as the users downloading from them are an example of mass copyright infringement, a phenomenon which challenges the meaning and illegality of digital piracy and the validity of current copyright legislation around the world. (Previously, the term desktop pattern was used to refer to a small pattern that was repeated to fill the screen.) " Wallpaper" was the term used in Microsoft Windows before Windows Vista (where it is called the "desktop background"), while Mac OS X calls it "desktop picture". Though most devices come with a default picture, users can usually change it to custom files of their choosing. ![]() On a computer it is usually for the desktop, while on a mobile phone it is usually the background for the 'home' or 'idle' screen. A wallpaper or background (also known as a desktop wallpaper, desktop background, desktop picture or desktop image on computers) is a digital image (photo, drawing etc.) used as a decorative background of a graphical user interface on the screen of a computer, mobile communications device or other electronic device. ![]() Upon a users choice, it would share jokes and facts, manage downloads, sing songs, and talk, among other functions, as it used Microsoft Agent. It is often referred to in some software as Adult Male #2. BonziBuddy ( bon-zee-bud-ee or bon-zih-bud-ee, stylized as BonziBUDDY) was a freeware desktop virtual assistant created by Joe and Jay Bonzi. The voice was called Sydney and taken from an old Lernout & Hauspie Microsoft Speech API 4.0 package. The program also used a text-to-speech voice to interact with the user. ![]() Later versions of BonziBuddy in May 2000 featured its own character: Bonzi, a purple gorilla. The software used Microsoft Agent technology similar to Office Assistant, and originally sported Peedy, a green parrot and one of the characters available with Microsoft Agent. Bonzi's website remained open after the discontinuation of BonziBuddy, but was shut down at the end of 2008. Upon a user's choice, it would share jokes and facts, manage downloads, sing songs, and talk, among other functions, as it used Microsoft Agent.īonziBuddy was described as spyware and adware, and discontinued in 2004 after the company behind it faced lawsuits regarding the software and was ordered to pay fines. was ordered to pay $75,000 in fees, among other aspects, for violating the Children's Online Privacy Protection Act by collecting personal information from children under the age of 13 with BonziBUDDY.Virtual Assistant, Adware, Spyware, MalwareīonziBuddy ( bon-zee-bud-ee or bon-zih-bud-ee, stylized as BonziBUDDY) was a freeware desktop virtual assistant created by Joe and Jay Bonzi. On 18 February 2004, the Federal Trade Commission released a statement indicating that Bonzi Software, Inc. In the settlement, Bonzi agreed to modify their ads so that they looked less like Windows dialog boxes and more like advertisements. Originally brought against Bonzi Software on 4 December 2002, the suit accused Bonzi of using its banner advertisements to deceptively imitate Windows computer alerts, alerting the user that their IP address is being broadcast. reported the settlement of a class action suit on. and to uninstall him is to kill with the icon with the anti virus on it, all you need to do and click on it then click on uninstall and boom he is gone. Spyware Guide's entry on the program also states that it is adware. Trend Micro and Symantec have both classified the software as adware. The Spyware Removal Database at Safer Networking (makers of Spybot – Search & Destroy) states "BonziBUDDY is an Internet Explorer toolbar that may change your web browser settings, change your home page, and launch pop-up advertisements while tracking your web browsing habits." About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. The activities the program is said to engage in include constantly resetting the user's web browser homepage to without the user's permission, prompting and tracking various information about the user, and serving advertisements. In 2002 an article in Consumer Reports Web Watch labelled BonziBUDDY as spyware, stating that it contains a backdoor trojan in that it collects information from users. Adware or spywareĪ number of sources identify BonziBUDDY as spyware, a claim the company disputes. Another article found in 2006 on the BusinessWeek website described BonziBUDDY as "the unbelievably annoying spyware Trojan horse". One of the last newspapers to write about BonziBUDDY while it was still in distribution described it as spyware and a "scourge of the Internet". One reader was quoted as criticizing the program because it "kept popping up and obscuring things you needed to see". In April 2007, PC World readers voted BonziBUDDY the 6th on a list named: "The 20 Most Annoying Tech Products". ![]() The version of BonziBUDDY linked on this site has been stripped of any spyware it may have once contained. On 2016, the Bonzi website ( bonzi.link) went back and its now being downloadable compressed file. Bonzi web page remained open after the discontinuation of BonziBUDDY, but was later discontinued at the end of 2008. BonziBUDDY was discontinued in 2004 after the company behind it faced lawsuits regarding the software and was ordered to pay fines. Some versions of the software were described as spyware and called a virus. It is often referred to in some software as Adult Male #2. The voice was called Sydney and taken from an old Lernout & Hauspie Microsoft Speech API 4.0 package. The program also used a text to speech voice to interact with the user. Later versions of BonziBUDDY featured its own character: Bonzi, the purple gorilla. The software used Microsoft Agent technology similar to Office Assistant, and originally sported Peedy, a green parrot and one of the characters available with Microsoft Agent. ![]() The tutorial then takes you through the basic aspects of the game to get you started. Even the green progress bar encourages you to continue playing. Each positive reinforcement is designed make you feel good about your accomplishments. Your Sim might yell with excitement, or you will hear a pleasing applause sound effect. Follow the instructions in the pop-up screen and you will be rewarded with “TASK COMPLETE” and a tick symbol congratulating you on your success. ![]() Or you need to take a shower because your Sim reeks from their long trip to the town. Maybe the builders forgot to add a toilet, so you need to purchase one from the home store and install it in your bathroom. Your Sim moves into their prebuilt home, and you have to complete a series of tasks. A thumbs up icon and an uplifting sound effect will confirm your actions. You are then asked to test out the touch controls: swipe around the screen to pan the camera, rotate the view, and pinch to zoom in and out. This ability to construct your own Sim gives you a sense of ownership over the character and a closer connection to the virtual world. Customise the look of your avatar from the default pants, shoes, outfits, hats, and other accessories available in the wardrobe tab. Click the buttons to choose their gender and skin tone. The first thing you need to do is create your unique Sim. When you complete each quest, you will be rewarded with new content and experience points to use in the game. These objectives include building and decorating your home, going on holiday, organising a party, and interacting with other Sims. There are 55 levels in The Sims FreePlay with plenty of main quests and discovery quests to pursue. You might be unfamiliar with the Sims franchise so let’s start with the gameplay. We will also explore the game’s business model and how it attracts and retains consumers. The tremendous popularity of The Sims FreePlay makes it an interesting text to evaluate the influence mobile games have on our identity and behaviour, especially in terms of representation and the way users play an active role in the production process. If you have over 1GB of spare memory on your phone, download the game and see why The Sims FreePlay scores 4.5 out of 5 in the App Store and remains in the top ten of the Free Apps Charts. Released in 2011 and still available on iOS and Android devices, this virtual town and story builder is free to play, but users are able to purchase in-game items with real money to speed up progress or unlock additional features. You can visit and interact with other Sims, play against friends in in multiplayer competitions, and compare your scores and achievements. The game’s community is an important part of its success. Once you have designed your house, there is a store where you can purchase furniture, appliances, and other items to decorate your home and keep your Sim happy. Players are then tasked to fulfil the needs and desires of their characters by cooking meals, going to work, and building relationships with other Sims. You can determine their personality and customise their appearance, including their clothing, hairstyles, and facial features. The Sims FreePlay is a mobile video game where players create and manage their own virtual characters, known as Sims. |
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